The Sirius Sector
Five colonial houses, a lawless frontier, and an alien threat buried beneath it all. Select a house to explore or browse the guides below.
Liberty
The heart of commerce and democracy. Starting location.
Bretonia
Industrial powerhouse plagued by the Mollys.
Kusari
Ancient traditions and high-tech ships.
Rheinland
Military prowess and the diamond mining fields.
Border Worlds
Lawless space. Home to Corsairs and Outcasts.
Overview
The Sirius Sector — Overview
Five sleeper ships left Earth 800 years ago. What they built — and what was already waiting in Sirius — shapes every system you fly through.
Read →The Five Houses
Liberty, Bretonia, Kusari, Rheinland, and the ungoverned frontier. Each house has its own culture, criminal underworld, and reason to visit.
Read →Factions & Reputation
Kill the wrong faction and half the sector locks you out. The reputation system is simple to trigger, complex to manage, and impossible to fully optimize.
Read →Ships
Titan
Class: Very Heavy Fighter
The pride of the Corsairs. Requires Level 32. Four gun slots, two turret slots.
View Specs →Eagle
Class: Very Heavy Fighter
Civilian favorite. Agile, high power output. Sold at Freeport 9.
View Specs →Sabre
Class: Very Heavy Fighter
Border World tech. The only ship with a turret that can fire forward perfectly.
View Specs →Factions
- The Outcasts: Descendants of the sleeper ship Hispania. Addicted to Cardamine. Control the edge of Bretonia and Kusari.
- The Order: Secret organization founded by Casper Orillion to fight the Nomad threat.
- Xenos: Anti-foreigner terrorist group operating within Liberty. Generally hated by everyone.