About Freelancer
A space trading and combat sim released in 2003, built by a studio that wanted to simulate an entire universe. Three articles cover what shipped, what didn't, and why it still holds up.
The Game
Edison Trent wakes up broke in a bar on Manhattan. Everything he owned was just destroyed. What happens next is one of the most approachable space sims ever made — and its mouse-flight controls still feel better than most modern alternatives.
Read Article →Development History
Chris Roberts pitched a universe with no loading screens, planetary landings, and NPCs that lived their own lives. Microsoft bought the studio. Roberts left. What shipped six years later was smaller than the vision — and still remarkable.
Read Article →Legacy & Why It Matters
No sequel. No remaster. The official servers are long dead. And yet community-run multiplayer is still active, the largest mod has been in continuous development for over twenty years, and no game has fully replaced what Freelancer offered.
Read Article →